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''Devil May Cry'' is a series of video games set in the present, developed by Capcom and created by Hideki Kamiya. The series' success has led to comic books, novelizations, an anime series, guides, collectibles and a variety of action figures. The series centers on Dante's mission to avenge the death of his mother, Eva, by exterminating demons. In the process he encounters his long-lost twin brother, Vergil, with whom he has a dysfunctional relationship. As the series progresses a demon emperor, Mundus, is found to be responsible for the murder of Dante's mother and the enslavement of his brother. Although Dante is often the main playable character, the player also controls other characters. The characters in ''Devil May Cry'' were conceived by Hideki Kamiya, a video-game designer with Capcom and Clover Studio. Nero and several characters in ''Devil May Cry 4'' were created by Tatsuya Yoshikawa, who said that designing Nero was one of the greatest challenges of his career. Each game in the series introduces a new antagonist and supporting characters. ==Conception and influences== Series creator Hideki Kamiya said that the title character from the manga series ''Cobra'', by Buichi Terasawa, was the basis for Dante. Dante wears a red cloak to make the character's actions more eye-catching; red is the traditional Japanese color for a hero. ''Devil May Cry 4'' producer Hiroyuki Kobayashi said before the game's release that he wanted to make Dante appear more powerful than the other protagonist, Nero, to contrast the strength of a "veteran" with that of a "rookie". The series' storyline also required Dante to demonstrate his power after first game and its prequel, ''Devil May Cry 3: Dante's Awakening''. Kobayashi said, "When creating a sequel, you don't want to make a character weak again from the start for no good reason. Everyone wanted to see Dante be just as powerful as they remembered him," emphasizing that playing as Dante without his previous abilities would otherwise feel "very strange."〔 Both main characters' capabilities were part of the series' early development. Several weapons in the series are character-specific. One example is Pandora, a firearm designed by Kobayashi, who noted that he wanted to include a "transforming, multi-purpose in Dante's arsenal. Something that could be used as an over the shoulder rocket launcher, or a crossbow, etc. In its final form, I wanted it to transform into something that would be even bigger than Dante himself." The weapon was inspired by anime series such as ''Macross'' and ''Gundam''.〔 Character designer Tatsuya Yoshikawa said, "When working on this sort of game, the design doesn't come from just one person, it is necessary to take the history of the series and the feelings of the fans into consideration." Before designing the characters in ''Devil May Cry 4'', Yoshikawa consulted staff members who had previously worked on the series to familiarize himself with previous elements. The characters were designed to emphasize their motion,〔 and some demonic antagonists in ''Devil May Cry 4'' resemble angels. These characters were designed to be attractive, while providing a contrast to other demons in the game.〔 Yoshikawa noted that several main characters were somewhat difficult to design, but Nero was one of the greatest challenges of his career since the character would have to be accepted by the public and fit in the series' universe.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Characters of Devil May Cry」の詳細全文を読む スポンサード リンク
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